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Runderful
For my thesis, I mixed skills in game design and pervasive computing to investigate the possibility of using recommender systems for personalising a custom-made running application: Runderful.
If you are interested in reading more about the project, feel free to take a look at the thesis.
Image 1: Menu and sign up screens for the application.
Image 2: Three different types of activities are available in the app. Each targets a separate area of encouragement: competition, discovery, and belonging.
Image 3: Different feedback screens are shown based on player personality, with the intention of instigating maximum motivation in the individual user.